We designed several of the vehicles and props found around the “Scars of War” area and throughout the gameworld – MOOD was responsible both for the early exploration, through to design and 3D speedmodels - which were the basis of the final in-game 3d models.
For the Fighter Jet, we were provided the design and 3d model by Guerrilla Games – we were mainly tasked to create the aged version, exposing inner parts, meaning we had design certain parts that were not included in the model.
MOOD also had the pleasure of taking our designs to the aging phase, where the vehicles would recieve the necessary damage and wear to fit visually in the game world.